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Who
we are
TC Co-Chairs
Members
- Yiannis Aloimonos, University of Maryland-College Park, US
- Walter F. Bischof, University of Alberta, Canada
- , Zhejiang University of Technology, China
- Guido Maria Cortelazzo, University of Padova, Italy
- , Qualcomm Inc., USA
- Abdulmotaleb El Saddik, University of Ottawa, Canada
- Gabriel Fernández, Ramon Llull University-La Salle, Spain
- , Ramon Llull University-La Salle, Spain
- , INSA de Lyon, France
- Ze-Nian Li, Simon Fraser University, Canada
- , National Univ. of Defense Technology, China
- Claudio Silv, University of Utah, USA
- , National Univ. of Defense Technology, China
- , Ramon Llull University-La Salle, Spain
- , National Univ. of Defense Technology, China
- Jonathan Wu, University of Windsor, Canada
- , National Univ. of Defense Technology, China
- Xenophon Zabulis, Foundation for Research and Technology - Hellas (FORTH), Greece
- Pietro Zanuttigh, University of Padova, Italy
- , National Univ. of Defense Technology, China
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Our
goals
Our goal is to demonstrate how human perception of multimedia can lead to enhanced software and hardware systems.
Human perception has been studied extensively and for a long time in psychology, but only in the late twentieth century has it emerged as a research area in computer graphics, image processing, computer vision, multimedia communication, and related disciplines. From the human-computer interface (HCI) perspective, audio and visual data can trigger conscious and unconscious user responses. The perceptual approach assumes that perceived quality is essential provided it is noticeable to the human visual system (HVS); details that do not enhance perceived quality only waste computational and network resources. Experiments assessing the limitation of the human visual system show that multimedia applications can take advantage of these human perceptual limits. The perceptual approach is not meant to replace traditional data compression and simplification approaches, but needs to be applied in conjunction with these approaches to further reduce redundant data to achieve higher efficiency.
Following are some of the topics that fall within the scope of our TC:
Perceptual quality in image, video and 3D compression.
3D mesh refinement and evaluation of simplification algorithms based on perceptual thresholds and skeletonization.
Human factors in 3DTV and stereo visualization.
Visual quality prediction and perceptually driven texture reduction.
Active vision.
Panoramic view perception, capture and rendering.
Perceptually optimized transmission of integrated texture and mesh taking packet loss into consideration.
Foveation for efficient image, video and 3D transmission.
Perceptual factors in efficient web-based multimedia education.
What
we are doing
We have arranged many special sessions in a variety of IEEE conferences in the Multimedia, Vision and Graphics areas.
- Organizing the 2011 IEEE International Conference on Multimedia and Expo (ICME 2011)
- Organized a workshop on Search in 3D and Video at the 12th IEEE International Conference on Computer Vision (ICCV 2009)
- Organized a workshop on Ambient Media Computing at the 2009 ACM International Conference on Multimedia (ACM MM 2009)
- Organized a workshop on Search in 3D at the 2008 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2008)
Why
don't you join us?
- Interact with experts from different disciplines related to perceptually enhanced vision, graphics and multimedia
- Participate in interesting conferences and workshops
- Publications in high-quality journals
- Exchange research ideas and possibly share research resources.
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