University
of Pennsylvania, USA
We
have the need for a PostDoc or applied research programmer
(introducing KQML or FIPA types of speech act sequences
into a social agent architecture) as well as for junior
level production programmers related to our PMFserv,
an architecture for agent affective cognition and
decision making under stress (from pscyhophysiological
parameters as well as from events in the world) that
is written in Python. We use this to conduct studies
of multiple agents making micro-decisions that lead
to emergence of macro-behaviors. Lately we have been
embedding PMFserv in various game worlds to drive
the bots of that world -- e.g., in Unreal Tournament.
However, we also have a project for using it in a
game we are creating from scratch that will be something
like an Age of Empires, but for current troublespots
around the globe. In addition in my group we also
work on interactive dramas, and on game generators
for those dramas. Recently in that work we have evolved
a new way to manage dialog chains based on argumentation
and defeasible reasoning (though this is not natural
language processing), and there is research needed
to connect this approach to PMFserv and to better
understand how a generator might help story authors
bridge the division separating gaming and interactive
fiction. In all of this work, we focus on the behaviors
and AI of the bots, less so on the graphics or animation.
There is a lot more info about us at http://www.seas.upenn.edu/~barryg/HBMR.html
and at http://www.seas.upenn.edu/~barryg/edutain.html
Those
interested in being considered should forward their
resume, work history, college transcripts, and reference
list to barryg@seas.upenn.edu.
Given the nature of several of our sponsors, preference
will be given to natural born US citizens.